Game of go weiqi baduk


















Ranka, in Japanese, means "rotten axe handle", and it comes from the following legend:. Go was invented in China about four thousand years ago. It was then imported in Japan, where it became a game of the noblemen and samurai. After the World War II, Go became more and more popular outside of Asia as well - but there is still a very big gap in strength between non-Asian, amateur players and Asian professional Go players.

Over the last decade or so, the international Go scene has been dominated by Korea and China, closely followed by Japan. A very entertaining way to find out about the world of Go in Asia is to read the Hikaru no Go manga or to watch the Hikaru no Go series.

While Go used to be the game of the samurai in ancient Japan, it is really a very popular international game nowadays. The rules of Go are so easy and intuitive that even very young children can learn them in a matter of minutes. There ia a very nice interactive Go tutorial online. Otherwise you can read the rules in the next few paragraphs. However, playing on smaller boards is also possible of which 9x9 and 13x13 are common. The two opponents play alternatively, one move each time.

A move consists of placing a stone on an empty intersection. Once placed on the board, stones don't move other than getting captured and eliminated from the board. Go, also known as Baduk and Weiqi, is an abstract board game for two players. It is more of a mind game rather than the physical involvement. It is one of the oldest, if not the oldest board game in the present day.

Even though Go is an ancient game, online Go games are also rising in popularity. The average length of a Go game is about moves, with resignation around the s. Even though Go games are highly unpredictable, these three short Go games even surprise both amateurs and professionals alike. If you are new to Go and want to know if Go is hard to learn, check out our article here. Interested in Go—but concerned about the ancient tales and whispers on the street regarding its complexity?

If so, you can rest easy knowing that learning the game is not as hard as you might have been led to believe. Go Weiqi Baduk. Go How To How to Review Professional Go Games The reviewing and studying of pro go games are essential in improving the level of play and one of the most enjoyable activities. It has been said that there are over million devotees of this game.

Asian Go masters considered the Go board to be a microcosm of the universe — an extremely complex and chaotic universe. In their eyes, an empty game board is a visual paradigm of simplicity and order.

In fact, the possibilities of game play are endless. The ancient Go masters has said that Go games are just like snowflakes — no two games are alike. Playing the Game A typical game of Go starts with two players and an empty game board. Capture enemy stones. Protect their own stones. Learning Curve It has been said that Go is a game that takes a minimum of nine minutes to learn and nine years to win. In reality, it usually takes a lifetime to master. After hundred of games, one gains the experience that spending too much time looking at the small-scale tactical side of a confrontation can cause one to miss the large picture and as a consequence, lose badly.

On the other hand, if one sets up patterns of safety or executes attacks without caring to examine and adapt to the changing situation, the other player can prevail. In both cases it becomes difficult to win. Every move that is executed should serve a small but continuous move toward the long-term objective of the player.

It has been said that the three attributes of a consummate Go player are patience, persistence and the ability to adapt to any game situations.

Playing Against Go Computer Software While Go is a simple game to learn, with its endless permutations it is almost impossible to master. Currently, the brute force of computers like Deep Blue, which can rapidly explore the possible outcomes of a game and choose the best course of action, is overwhelming chess masters. To succeed in the game of Go, deep analysis is often required just to decide which strategic position favors one side or the other.

A single mistake in this analysis could fatally throw off a computer evaluation. As a result, Go is a much more interesting computing problem than Chess. Go programmers must try to replace exhaustive search with expert knowledge, as human players do.

They must approximate human perception judgment and reasoning. So far there has been little success: the best Go computers today play at the level of an experienced beginner. Comparing the Game of Go to the Game of Chess Before a Go game starts, the board is empty, whereas in Chess the game board is full of pieces.

In a game of Chess, from the start to finish pieces are usually exchanged and positions are minimized to an empty board with a few men left standing. Compared to Chess, Go is a total technical paradox.

A typical Go game starts with an empty board and usually ends with a full board with the occupation of pieces by both sides with some exchanges of pieces for the control of selective territory.

What makes Go more distinguishable from Chess is that all of the pieces possess equal importance. Someone told me that comparing the technicalities of Go to that of Chess is like comparing philosophies of two different cultures — Asian and Western. The success of a winning Go game is when all of the pieces can work together, whereas in the game of Chess an uncertain number of pieces are usually sacrificed for the single aim of victory.

Conclusion What the game of Go has taught a budding player is to think from a grand view. Basic System. Dia 1. Dia 2. Dia 3. Dia 4. Dia 5. Dia 6.



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