The PvP editions are only available for ordering online in the official Guild Wars store. The PvP editions give instant access and full skill lists for the PvP mode and the professions covered by the respective campaigns. They do not provide access to the PvE campaigns. PvP editions are cumulative; multiple editions purchased will allow PvP players to access the sum of all unlocked skills.
PvP and regular editions can be mixed, but then only allowing players to travel into the PvE worlds that the full editions provide. In addition to the six core professions introduced in Guild Wars Prophecies , players will be able to choose from two additional professions introduced in Guild Wars Factions. The continent that Guild Wars Factions is based on offers many new opportunities for the player. Factions saw the introduction of 4 new guild halls :. Access to Guild Wars Factions requires a valid access key to be added to your account.
Once added, select Factions when creating a new character to create a new Factions character. Existing characters from other campaigns can access Cantha via a special quest. Interesting Times Creating Your Character Leveling Up The Eight Professions Make Your Choice Secondary Professions Exploring Cantha Getting Around District Menu Map Travel Towns and Landscapes The Good Fight Come Equipped Your Inventory Loot and Treasure The Skill Bar Staying Alive Missions and Quests Meeting the Challenge Player vs.
Playing PvP Creating a PvP Character PvP Combat Tournament Play Tournaments: Variable Factors Tournament Battles Observer Mode These texts comprise a selection of documents found in the vast libraries of Imperial Cantha. The Empire of the Dragon holds sway over the Canthan continent to the south of Tyria, and has a rich and unique history that these manuscripts can only begin to describe.
For further secrets and a deeper understanding of Cantha, along with indepth looks at the adventures you will have in this strange land of jade seas and petrified forests, investigate the Guild Wars Factions Guidebook, on sale separately. This section contains a summary of Canthan history, along with an overview of the events that transpired in the year BE by Tyrian reckoning.
The death of the 27 th Canthan emperor had a massive, sometimes tragic impact on the next years. These manuscripts tell the tale of the Betrayer, Shiro Tagachi, his defeat at the hands of the Luxon and Kurzick champions, and how Canthan culture survived. You will also learn about important players on the current scene—including Master Togo—as well as an overview of politics, religion, economics, and society in Cantha.
Finally, you will get a look at some of the foes you will face in your adventures. Book II: Heroes of Cantha contains all you need to know to begin the life of a hero in Cantha, along with a few pointers for visitors from the northern Tyrian continent. Here you will learn in detail how to play Guild Wars Factions and learn the basics of survival and success in the Empire of the Dragon.
For pointers on gameplay and your direct interaction with the in-game world, head to this section. For instructions on installing Guild Wars Factions on your computer, please see the printed insert that came with your copy of the game. I bid you welcome to Cantha, my students. You are ready to study the professions of the hero, including two ancient disciplines unique to the Empire of the Dragon.
You could summon Spirits from beyond with the magic of the Ritualist, or strike down the most dreaded adversaries with the swift, silent techniques of the deadly Assassin. You may grow into a mighty Warrior, or embrace the path of the powerful Elementalist. The methods of the manipulative Mesmer may prove to be your destiny, though the holy strength of the Monk could be the school that calls to your soul.
Perhaps you will bring the dead to defend Cantha as a Necromancer, or take on the mantle of Ranger and strike at your enemies with bow, trap, and beast. Study the faces of your enemies and meet them with force should you encounter them on the Shing Jea countryside, the streets of Kaineng. City, the calcified Echovald Forest, or the glittering Jade Sea. Master your professions and choose your allies wisely.
There will be little opportunity for idle contemplation, for soon you must step out into a greater world. When that moment comes you must be ready to kill those who would do the same to you. You must be prepared to help those in need and seek alliances with those who may appear more foe than friend.
Foul things are afoot in Cantha, and they hope to strike at the very heart of what we are. This evil wishes to erase our kind and rule a kingdom of misery. We will not allow this. We will defend this kingdom with the will of the gods and the strength of our ancestors. Attend to your training and master your abilities, for you hold the fate of the Empire of the Dragon in your hands. These spies do not realize the emperor knows full well of their existence and uses them to control what information reaches these vassal cultures from the court of Emperor Kisu.
The court is also where one will find the personal representatives of the Emperor Kisu, who act on his behalf in a number of arenas, both political and military.
The vast Empire of the Dragon contains hundreds of thousands of people. Many are human; some on the fringes of humanity, but Emperor Kisu rules all. Yet one man, even an Ascendant Emperor, cannot see to all of the concerns and laws governing so many.
To keep Cantha running effectively, a bureaucracy is and always has been key. This bureaucracy—known collectively as the Celestial Ministry—has grown in size and power over the years, though not necessarily in efficiency.
Emperor Kisu knows that the bureaucracy is too large, and in places too corrupt, but even the sovereign ruler of Cantha can only do so much to stem the tide of a growing bureaucratic class in Kaineng City..
These ministries, each named after one of the four major elements, have been created over several hundred years to ostensibly meet certain needs that the Celestial Ministry could not handle. Their elemental names—. Fire, Earth, Air, and Water—are traditionally tied to specific and largely mythical powers.
The most visible function of all Ministries is tax collection, which makes them even more unpopular among the masses. Most Canthan citizens love their emperor, but hate the. The Ministry of Flame is the oldest of the four smaller organizations within the Celestial Ministry. The Ministry of Flame controls law enforcement and justice; convicted criminals may be incinerated.
The Ministry of Earth is infamous for beginning public projects that never seem to get finished, but prove profitable to the friends and allies of the ministry. Mythical Power: Control over the bounties of the land—animal, vegetable, and mineral. The Ministry of Wind oversees all trade and shipping that relies on the wind—over land or across the sea. Ship captains pay taxes that the ministry claims make the winds blow in the desired direction.
All Luxons are united in their distrust of the Kurzicks, their frequent competitors for power and territory, and vice versa. But there was a time when the two vassal cultures were at peace. That peace was. The Luxons and Kurzicks have been at odds ever since.
An instant later, everything was frozen in place, but not because of a sudden cold front—the sea was not turned to ice. It had become solid jade. In order to survive, the Luxons had to adapt to a literally landlocked lifestyle, unable to transport goods to market or even sail to the nearby islands for fresh water.
Their merchant ships had become one with the petrified ocean, and the currents that took them to farflung lands were now still as glass. The traditionally seafaring Luxons became nomads sailing on a lifeless sea.
They contrived ways to adapt their giant ships to the jade waves. They now carry out extensive jade mining operations on the frozen sea, uncovering magical oddities and precious resources made up of the petrified life embedded in the unmoving waves. Today, the Luxons have grouped themselves into three different clans: the Serpent, the Turtle, and the Crab.
Although the clans often battle against one another, this is less about warfare and more about demonstrating which clan is the strongest and most powerful. No matter how much the clans may disagree, they all come together when the Kurzicks need to be. When the Jade Wind swept through the branches of Echovald Forest, it turned everything to stone. Birds crashed to the forest floor in midflight.
Deer leaped from the ground as flesh and blood, and came to earth little more than life-like statues. Now, two centuries later, life has cautiously returned. The Kurzicks were the first to venture back to the forest. There they have adapted to their petrified surroundings and have begun to carve their culture into this new landscape. To the devout Kurzicks, everything is a sign; a portent of what is to come.
They find a divine message and meaning in everything they witness. This church-state is ruled by the Council of Nobles, which makes decisions and laws only after receiving counsel from the spiritual leaders, known as the Redemptors. TodaytherearefivemainHouses,twoofwhichare themostpowerfulandinfluential. Itiscommonfor the Houses to argue among themselves, but when it comes time to fight the Luxons, the Kurzicks quickly forget their internal squabbles and focus their hatred on their long-standing enemy.
Kurzick culture is built on ceremony, rituals, and traditions, and this is reflected in their elaborate architecture and art. Tengu are a unique species of avian humanoids found in both Tyria and Cantha. Females are generally larger than males of the species, though their plumage is plainer, even drab. Tengu lost the ability of flight some time in the distant past, but can use their almost human hands to wield all manner of weapons—when they want to. Their talons make most weapons superfluous.
Tengu hate cooked food, and most live on a diet of fresh, raw meat. The Angchu Tengu of Cantha have long been cut off from their kinfolk to the north—though Canthan merchants travel frequently to Tyria, few take along Tengu passengers. The Angchu are one of two Tengu tribes found in Cantha, and are the more peaceful of the two.
The more primitive and warlike Sensali Tengu will attack any humans—and any Angchu Tengu—on sight. The Angchu have found ways to live with the humans that nominally control their land, while the Sensali prefer a nomadic life. The Angchu Tengu have learned much more articulate ways to communicate, and for the most part remain at peace with their human neighbors. The Angchu reserve most of their hatred and aggression for the Yeti people of the mountains, their sworn enemies since the days before Cantha even existed as a unified nation.
The Canthans tolerate theAngchu Tengu, but few view them as equal with humans. The largest Angchu settlement is known as Aerie in the common language which supplanted ancient Canthan long ago, even on the southern continent. Both Tengu tribes have many names for the place, but refer to it as Aerie when speaking to outsiders. But even Merlin Featherstone cannot be held responsible if a foolish human tries to venture into Aerie or any other Tengu village during the lean months of winter.
During that season, when fresh meat is scarce, the Angchu Tengu can become as hostile and territorial as their Sensali cousins. The Tyrian gods are worshipped throughout the world, including distant Imperial Cantha. The worship and perception of the gods within the Empire of the Dragon has taken on a uniquely Canthan cast, and the five greater gods of the pantheon share the Canthan heavens with an assortment of lesser demigods comprised of eternal ancestor spirits and legendary heroes granted divine status by the diverse inhabitants of the realm.
Among the two most populous and distinct vassal cultures in the Empire, the Kurzicks practice a particularly devout and pious form of worship tied to the great Kurzick Houses. The Luxons, on the other hand, believe not only in the five greater gods of the Tyrian pantheon, but also three demigoddesses—the three queens Alua, Elora, and Ione. Necromancers learn early that the way to true power is by bowing down at the foot of the god of death and ice to pledge total, undying allegiance.
The Assassins of Cantha pay homage to Grenth, and rarely take on a job unless a priest of Grenth places a blessing upon the task. Statues of Grenth depict. The goddess of life and air, Dwayna is the even-tempered leader of the old gods. Her followers are primarily healing Monks and Elementalists specializing in Air Magic though in times of war, there are few who do not.
Dwayna is often depicted as young, tall, and slender, rising above the ground on huge feathered wings. Canthan artists often depict her floating above the vibrant, living souls of their eternal ancestors.
The god of war and fire, Balthazar is often worshipped by Warriors and Elementalists, though Monks devoted to the Protection or Smiting disciplines can also be found among his devotees. Army commanders and guild lords will often say a few words to the Bastion of Martial Glory before leading their followers into battle. Balthazar is frequently shown holding a greatsword, its tip lodged in the ground, with a pair of battle hounds sitting at.
In Cantha, the sword is usually one of the single-edged imperial style, and the battle hounds are usually replaced with winged. Twin goddesses of beauty and illusion forming a paradoxically singular entity, Lyssa is the patron god of the Mesmer profession in the northern Tyrian continent.
In Cantha she also represents the incarnation of luck, both good and bad. Many Canthan Assassins revere Lyssa more for her intrinsic duality than her famous beauty and have been known to invoke her charms. Depictions of Lyssa in Canthan culture reflect the. Many Canthans, especially the suspicious Luxons and the warlike Kurzicks, believe that the goddess of earth and nature has abandoned the empire. They know that the goddess endures within the crystalline shell of the once-thriving Canthan landscape.
Melandru is frequently depicted in both Cantha and Tyria as a tall, winged dryad from the waist up. But whereas northerners see a creature whose lower half grows naturally into a living tree, Canthan artists usually describe a severe figure ensconced in an outcrop of Echovald quartz.
The Canthan Empire uses its own dating system for strictly internal and local affairs. When dealing with outsiders such as the Tyrians of the northern kingdoms, most Canthans can easily convert from the mathematically sound Canthan calendar to the more commonly used Mouvelian dating system. In Cantha, the years are counted from the date the clans unified into the Empire of the Dragon under Lord Emperor Kaineng. Tah: the year BE according to the Mouvelian calendar. The years before this date are not considered important enough to number, and are simply referred to as the early, middle, or late pre-imperial era.
Unlike the Mouvelian calendar, which divides the day year into four seasons aligned with the elements, the Canthan calendar—also days—is broken into 12 months of 30 days each.
Each month once aligned perfectly with the cycles of the moon, but over time the two cycles have diverged. Today, the new moon usually appears roughly halfway through any given Canthan month. Most months of the Canthan calendar have names whose origins are lost to history and predate the empire by centuries. Only two—Changhai and Kainengtah—have relatively recent origins.
These months, which bookend the Canthan year, are named for the two most celebrated emperors in Canthan history: Kaineng Tah, the Lord Emperor who united the Canthan clans; and Chang Hai, a prince who followed the path of the hero and became Ascendant before taking the throne. In Cantha, the year 1 CC is simply the year 1. Kintah dies and is succeeded by his son Kisu, who becomes the 31st Canthan emperor.
The Luxons and Kurzicks of Cantha end formal diplomatic contact, communicating with each other only when required and almost always through official liaisons of the Celestial Ministry. Long-standing trade agreements between the Tyrian kingdoms and the Canthan Empire dissolved by imperial decree. Emperor Kisu grew up admiring his elder half-brother Togo in Kaineng City. The two were always close, but when Kisu left to take. Kisu became the sovereign ruler of several hundred thousand souls on the southern continent, while Togo studied the ways of magic and ritual.
The emperor is respected and beloved by the Canthan people, even though few have ever actually seen him in person outside of the urban areas of Kaineng City. When not holding court, Emperor Kisu often dwells in his own palatial, private section of the city, Raisu Palace, which is forbidden to all but the emperor and those.
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