Fortunately I felt very minimal latency using the N30, even when playing faster-paced games. The textured plastic and smooth, hard buttons feel pretty damn close to the original which I still have. The coloring and design is spot on, summoning a wave of nostalgia the first time I picked it up.
The buttons are another area where 8bitdo has improved over the original—at least individually. Far too many cheap NES controller knock offs get this important feature wrong, ruining the experience.
But the addition of extra buttons has me a bit conflicted. I understand that 8bitdo wants this controller to appeal to NES enthusiasts as well as be versatile enough to play more than just NES games. Once you've recovered from the shock of seeing the ball and removed the n30's lid, you get to see pretty ordinary opto-mechanical mouse giblets, except for the dingus at the back. That dingus, in detail.
It's a shaker motor, somewhat like unto a pager buzzer, only capable of a wide range of frequencies. It's the same shaker that you'll find inside Logitech's "iFeel" mouses, which I reviewed a while ago here , and it's there for the same reason. Like Logitech's mouses, the n30 supports Immersion's "TouchSense Technology", which allows your mouse to vibrate in various ways in response to what you're doing.
So it can buzz in a variety of different styles as you do normal Windows tasks, and also give you game-console-style buzzy feedback when you're playing games. Here's the Immersion Desktop utility that lets you configure the buzzy mouse's behaviour in Windows. Games have to support TouchSense explicitly, but a fair few do. As I said in the iFeel review , TouchSense pretty much leaves me cold.
I do not want my mouse to go clicky-clicky-clicky when I shoot a machine gun in a game. And, since my eyesight is good, I don't need an input device that palpates my palm every time the Windows pointer moves onto something clickable. If you like the idea of TouchSense, then the n30 is a somewhat cheaper way to get it than Logitech offer. The basic iFeel is a three-button wheelie-mouse too with the normal clickable wheel , it's optical, and left-handers can use it.
The optical pickup alone's worth more than the price difference, if you ask me. The wheel on my review n30 doesn't consistently send one wheel-signal per physical wheel-notch. It quite often does nothing for one step, then steps twice if you advance it another notch. This is a serious problem, and by itself makes this mouse hopeless for games where you actually want to use the wheel. For desktop purposes an unreliable wheel is seldom a big deal. But if you want to use your mousewheel to select weapons in a game for instance , you very probably don't want to be trying to switch from Weapon 11 Plasma Lawn Edger to Weapon 12 Nuclear Gatling Melon Baller , and have it not happen the first time you try.
See that silver thingy around the bottom of the back of the mouse? Belkin allege this "Bumper Design" shelf-thing to be a "Unique Element" which "adds stability, accuracy to your mouse".
And it sticks out rather a lot on the mouse's left side toward the camera in the above picture. The Unique Bumper's rather sharp corner there's a nice rough mould-mark right on the tip Any time the heel of your hand is resting on the mat behind the mouse, the corner of the bumper will be annoying you. Unless you hold the mouse unusually far back, that is.
In which position your thumb won't be able to reach the curved-down front part of the third button, so you'll have to move your thumb up the best part of an inch to press the higher rear section of the button. Leaving your thumb in the right place to press the third button, then, is uncomfortable, and the button's lightly enough sprung that you'll press it by accident. I could easily smooth the bumper's corner off, but I'd have to slice off quite a chunk of plastic to make the thing comfortable.
Since the whole Bumper's just a pointless decoration, you could just bust the tabs that hold it in place and then fling the thing, I suppose. It is built with clickable joysticks and features a full-sized controller button set so you can play any game, anywhere. We paid extra attention to the most critical characteristics like the D-PAD, to make sure it feels exactly like you remember it.
We're regularly updating the firmware with new system compatibility like the Switch, Raspberry Pi and more. N30 Pro 2 N30 Pro was created to be the ultimate, powerful, portable controller. Power mAh Li-on battery, rechargeable 18 play hours with hour charging time. Customer Service: support at 8bitdo. About E3 Collaborations.
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